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2030 SDGs GAME
Place of publication | Year of publication | Collation: 
Japan | 2016 |
Corporate author: 
Imacocollabo
Region: 
Global

 

 

The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the “real world” into the year 2030. Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon in Japan, earning extensive media coverage and reaching over 12,000 participants last year. 2030 SDGs Game events are held in corporate, governmental, educational, and community settings, and now has over 100 trained facilitators in a rapidly growing community within Japan. Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience overseas. The game is designed to be played with anywhere from 5 to 50 players. (That number can be expanded to a maximum of around 200 with multiple parallel ‘worlds’ operating at the same time.) Play time is approximately 1 hour; with the necessary explanation and reflection afterward, it requires a minimum of 90 minutes, and generally works best in a 2 ½ hour time frame.

 

 

Resource Type: 
Other
Theme: 
Civic / Citizenship / Democracy
Globalisation and social justice / International understanding
Sustainable development / sustainability
Level of education: 
Early Childhood Care and Education (ECCE)
Primary education
Secondary education
Non-formal education
Keywords: 
sustainable development
sustainable development goals
Education 2030