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Analysis (Didactic) of a Historical Video Game: Democracy and Citizenship Education in Civilization VI (Revue de recherches en littératie médiatique multimodale; no. 9)
Place of publication | Year of publication | Collation: 
Montreal | 2019 | p. 1-27
ISSN 2368-9242
Vincent Boutonnet
Corporate author: 
Groupe de recherche en littératie médiatique multimodale
Europe and North America
© Revue de recherches en littératie médiatique multimodale, 2019

Civilization VI, published in 2016, is a turn-based strategy game allowing the player to go through historical eras by leading a civilisation toward cultural, economic, military or technological sophistication. This new entry introduces a civic tree presenting new gameplay with government systems and civics policies. This research is descriptive and aims at a formal analysis of the gameplay. We examine the various components and the principles of design as well as the conceptual and civics limits of such a game. We believe this game is an opportunity to analyse and talk about these limits with pupils to foster critical thinking about democracy and citizenship.


Resource Type: 
Journal articles / Periodicals
Civic / Citizenship / Democracy
International understanding / Globalisation / International education / Interdependency
Level of education: 
Secondary education
Non-formal education


History; Video game; Citizenship; Democracy; Civilization